WWDC 2022 – Day Five – Smooth Landing

Wow, this week has flown by and I’ve learned a lot, but I still have tons more to learn.  While I have less sessions planned today, I am sure I can find other sessions I will watch.  So let’s get started. Creating accessible Single App Mode Experiences Single mode apps,… Continue reading

WWDC 2022 – Day Four – The nitty gritty

Yesterday was a really productive day. As always, there was too much content to get to it all, but I learned a ton of new things that I want to go back and learn more about over the summer.  There were multiple sessions that have led me to rethink some… Continue reading

WWDC Day three – Catching up

As usual I was a bit overly ambitious yesterday and ran out of time.  So I have a few more sessions I have to watch this morning before things get going.  The first of which is: The SwiftUI cookbook for navigation Review of new APIs for navigation across of SwiftUI. … Continue reading

WWDC Day two – Into the meat of the matter

As always I am going to give my first impressions for all the sessions I go thru.  Today is always the busiest day and I may have some spill over into tomorrow.  But I am excited to get started: Let’s start with what is new in Xcode –  Xcode is… Continue reading

Apple Design Awards 2022

Looking at this year’s design finalists – I’ve only used three of them. Let’s see if they win. https://developer.apple.com/design/awards/ The three I’ve used or played are Wylde Flowers (an enjoyable game), Vectornator: Vector Design (for vector graphics editing), and Lego Star Wars: Castaways (another game). Great quotes from the video:… Continue reading