WWDC 2022 – Day Four – The nitty gritty

Yesterday was a really productive day. As always, there was too much content to get to it all, but I learned a ton of new things that I want to go back and learn more about over the summer.  There were multiple sessions that have led me to rethink some… Continue reading

WWDC Day three – Catching up

As usual I was a bit overly ambitious yesterday and ran out of time.  So I have a few more sessions I have to watch this morning before things get going.  The first of which is: The SwiftUI cookbook for navigation Review of new APIs for navigation across of SwiftUI. … Continue reading

WWDC Day two – Into the meat of the matter

As always I am going to give my first impressions for all the sessions I go thru.  Today is always the busiest day and I may have some spill over into tomorrow.  But I am excited to get started: Let’s start with what is new in Xcode –  Xcode is… Continue reading

Apple’s iPad Magic Keyboard thoughts

I’ve been a huge iPad fan since it first game out. I bought the first four versions sight unseen, and with each one I loved it more. I have the original iPad keyboard stand, that plugged into the 30 pin slot and only worked in portrait mode. When the first… Continue reading

Working on Wasted Time for Mac

Now that WastedTime Watch! Has been released, and so far, I’ve not heard any new bug reports, or even seen any crash reports, I’ve started re-writing WastedTime completely. What I mean by that is, I am working on converting the iPhone/iPad version to a Catalyst application. I will then release… Continue reading

WWDC Day Two

The best advice I was given by people who have been at WWDC before was to focus on getting time with the engineers. All the sessions are streamed as videos, and you can spend time later to watch the ones you missed. This is excellent advice! I stared the day… Continue reading