Work with Reality Composer Pro content in Xcode

This is a continuation of a prior session on Reality Composer Pro sessions – where you created the scene and materials Load 3D Content  Components  User interface Play audio Material properties This session is very deep and should be watched.. this blog post will help you understand why you should… Continue reading

WWDC Day two – Into the meat of the matter

As always I am going to give my first impressions for all the sessions I go thru.  Today is always the busiest day and I may have some spill over into tomorrow.  But I am excited to get started: Let’s start with what is new in Xcode –  Xcode is… Continue reading

WWDC Day 4 – All About Debugging

I spent yesterday in sessions all day looking at Xcode, LLVM, and LLDB and it was amazing. I had plans to go to the Panic at the Disco party and beer bash (even got my above wrist band to confirm I could have a beer), but decided it would be… Continue reading