WWDC 2022 – Day Four – The nitty gritty

Yesterday was a really productive day. As always, there was too much content to get to it all, but I learned a ton of new things that I want to go back and learn more about over the summer.  There were multiple sessions that have led me to rethink some… Continue reading

WWDC Day 4 – All About Debugging

I spent yesterday in sessions all day looking at Xcode, LLVM, and LLDB and it was amazing. I had plans to go to the Panic at the Disco party and beer bash (even got my above wrist band to confirm I could have a beer), but decided it would be… Continue reading

Squashed crashes

Wooohoooo.. some times when struggling with a programming bug, you just need to step away for a while.  Then, when you come back, re-read the error messages from the crash – hopefully a light will come on in the brain.  This morning, while editing this week’s episode of the GamesAtWork.Biz podcast,… Continue reading

One Crash Down – Two To Go

Well, I finally figured out what is going on with one of my crashes.. and can now allow people to delete Recipients with no cards sent. Years ago a friend told me a story about someone interviewing for a job as a database programmer.  The interviewer asked them how they… Continue reading