Tag: ios

Apple Developer Portal Update

Last Thursday I got a password reset email on my iOS developer account, one that I didn’t request. Given that I didn’t request it, I filed it away for when I had time to call Apple and find out what was going on. Well yesterday I got an email from Apple indicating that someone had […]

Keeping your code new – a dilemma

I’ve written a post on this idea from the perspective of your users, should you upgrade your app to the latest level of an operating system. I’ve even talked about how you learn by keeping up with the latest releases of API’s and interfaces. But what about the down side? Traditionally large IT companies have […]

It’s all a matter of public record

I recently had the chance to review a locally developed app called Public Record. This application provides search capabilities for legal documents and court records in the state of North Carolina. There are multiple applications that provide this capability, but I cannot compare the functionality as I have not tried them. As a supporter of […]

iOS Storyboards, AutoLayout, and Constraints

I’ve been in the process of refactoring my app – Wasted Time in order to add native Facebook integration and a new ToDo feature. As part of this refactoring, I am changing from a simple UITabBarController to a UINavagationController based root control. This change will allow me to have the ToDoViewController be able to be […]

Where does your App make it’s money

This week has been just as crazy as any other week, but I guess that’s a good thing. Had a great time this week at my first every iOS Meetup (a sister group of TMUG). While the group was small, we had a great time sharing new apps and ideas about using our respective devices. […]

Books I am reading now

I tend to buy a lot of technical books, and I read many of them. Very free of them are just used as reference, Right now I am take a break on the technical books and am re-reading the Hobbit in time for the upcoming movie. So what books am currently in progress on? Two […]

Sunday is coding time

As I’ve mentioned in recent posts, my day job is a bit overloaded lately. The good news is, after spending significant time working on Saturday, I discovered that I will not have my first thing Monday morning meeting. What that means is, today I get to code! I’ve been struggling with inserting sprites between layers […]

Triangle CocoaHeads Meetup

Last Night I had the chance to catch my first meetup of the Triangle Cocoaheads. What a great meetup, and I certainly plan on attending this more often. Our hosts over at Two Toasters, a local App development company, had a nice downtown office fully supplied with Pizza and drinks. The room held probably 25 […]

Cross platform vs. Performance

I’ve been working with a small team to build a cross platform game leveraging the Cocos2D gaming engine on iOS. I chose this platform for a few reasons: 1) There is a really good book explaining the basics of game programming and the libraries. 2) There seems to be a good number of other people […]