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Wasted Time Price Increase
I’ve had to increase the price of Wasted Time across all platforms to $0.99. Currently if you buy for one platform you have access across all (except for VisionOS). I am hoping to add a new feature for a fall launch!
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Greet Keeper – how it works
I realize that my design is not always intuitive so I decided to put together a simple (ha!) video of how my latest app works. The app is both simple and powerful. The basic premise is you have control of what types of cards (or events) you’d like to track. You create your own galleries…
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Design for spatial user interfaces
UI Foundations Layout From screen to spatial
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Design for Spatial Input
Focus is on eye’s and hands – this is personal and unique to the user. Eyes Hands
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Build spatial Experiences with RealityKit
RealityKit was introduced in 2019. Will be going thru “Hello World” sample to explain the concepts. RealityKit and SwiftUI Entities and Components RealityView Input, Animation, and Audio Custom Systems
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Meet Reality Composer Pro
This was a walk thru of the tool Supports compositing, Particle emitters and positional audio Tried to follow along, but Xcode beta did not include Reality Composer Pro (Yet) and when I went to download additional tools, it was not there – and Safari crashed on me. Uses .usda format for the project, and packages…
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Debug with Structured Logging
New debug console Live debugging LLDB Improvements Tips for logging