Spatial computing means your apps fit in the your surroundings While SwiftUI is the focus, UIKit can take advantage of much of this content. SwiftUI in the Share Space Polish your app Brand new concepts
Tag: spatial computing
Discover Quick Look for spatial computing
Quick look is a system framework to preview and edit files. It is secure and private to protect you from unsafe files. Just hit space on macOS or long press on iOS. On VisionOS you pinch and drag the file outside of the application window. Supports print and drag for zooming on usdz files. This […]
Meet Object Capture for iOS
Intro for Object Capture for iOS – allows you to use Computer Vision to create lifelike 3D models which can be used in Object Capture API on Mac, but now you can do on device reconstruction for iOS. There is a sample application to learn how to do this. To me this looks like […]
Evolve your ARKit app for spatial experiences
Prepare your experience Use RealityView Bring in your content Recasting ARKit updates
Enhance your spatial computing app with RealityKit
There are a lot of new features in realityKit as highlighted on this slide RealityView attachments Video Playbacks Portals Particle Emitters Anchors
Meet SwiftUI for Spatial Computing
This is a high-level review of SwiftUI’s extensions for xrOS All of xrOS was built in SwiftUI Buttons can provide audio feedback when pressed. With Spatial computing we have to use Scenes, see the three types defined in other sessions – Window, Volume, and Full Space. Breaking down the structure of a windows Interactions Hover […]
Get Started with building apps for spatial computing
Fundamentals Where to Start How to build
Develop your first Immersive App
This session will probably require tools not yet available… will have to come back to it once the SDK and simulator becomes available Create an Xcode project Simulator Xcode Previews Reality Composer Pro Create an immersive scene Taret gestures to entities
Design spatial SharePlay experiences
You can add in shared context with Spatial Persona’s so you can communicate effortlessly Set the Scene Start SharePlay Arrange participants Share context and UI Enter a Full Space
Design for spatial user interfaces
UI Foundations Layout From screen to spatial