Last Night I had the chance to catch my first meetup of the Triangle Cocoaheads. What a great meetup, and I certainly plan on attending this more often. Our hosts over at Two Toasters, a local App development company, had a nice downtown office fully supplied with Pizza and drinks. The room held probably 25 […]
Tag: ios
Appcelerator’s Quarterly Survey Results show iOS dominant in the Enterprise
For all the talk about how Apple is not enterprise friendly, I was surprised to find the news that more than 50% of enterprise app developers want to target iOS in the quarterly survey that Appcelerator runs. This shift from Android to iOS continues to reflect, in my opinion, the challenges of targeting Android’s plethora […]
Cross platform vs. Performance
I’ve been working with a small team to build a cross platform game leveraging the Cocos2D gaming engine on iOS. I chose this platform for a few reasons: 1) There is a really good book explaining the basics of game programming and the libraries. 2) There seems to be a good number of other people […]
Are you Retina Ready?
Now that the new iPad has been around for over a month (has it really been that long?), have you started updating your apps to be retina ready for the iPad? What are your best tips for doing so? Are you just re-rendering all your graphics?
Today’s app
Today, in honor of Pi day, I will be looking at calculator apps. I find it amazing that the iPad did not come with a calculator app, so I find myself launching numbers for some calculations. On the iPhone, I use the basic calculator app that comes with iOS. A quick google search recommends calculator […]
Apple
OK, I’ve had time to digest all the coverage from the Apple announcement and here are my reactions, would love to get your reactions to the announcement and how it may impact your development. Retina display – yes, knew this was coming, how could it not. Time to go in and update my graphics… or […]