Category: blog

New year – new job

Well, I had planned on doing more posts this year, but as I have accepted a new job i am finding that I have even less time than before to post. During the day time, my job is now that of a product manager for IBM. This means I am working on new and exciting […]

Local startup scene

Full disclosure, I grabbed this screenshot from a game I am playing lately – Hipster CEO. I don’t believe they are local, but the game has some great lessons to budding developers in the area. First off, the game is hard. You start as a bootstrapped single person company. Like most developers I can relate […]

One week with the iPad Air

I received my iPad Air this past Monday, and as promised, here is a little review. I’ve had every generation of the iPad up to the 3rd Generation. When the 4th Generation came out, I could not justify the speed bump ad the only benefit. Nor could I justify the mini, since it was not […]

The iPad Air

Apple made a few announcements this week… And like many I had been hoping that the fingerprint reader would be added to the iPad … Like others, I was hoping that Apple would announce a Retina version of the iPad mini.  So I guess I should be 50% happy. Realistically, I think the fingerprint reader […]

G-Wizz! Plus Review

While I was at the Google Glass event a few weeks back, I met the developer of G-Wizz! Plus (Google Apps Browser Plus). He has written this app a while back, before all the really great Google apps were made available for iOS. We had a nice / brief discussion and I decided to see […]

Local Engineer’s cool Pen

A couple of months ago I was given a PressurePen by Chuck N, from the local Triangle Mac Users Group. The idea was to play with it and write up a blog entry. I had been running iOS7 most of the summer, and the app didn’t seem to work with iOS 7 on either my […]

Autolayout improvements

Ok, well not really improvements to auto layout on iOS, but improvements in my understanding of Auto Layout. The biggest thing I learned is that it is easier to setup and manage constraints in code, then to try and use Storyboards to define and modify the constraints. If you have not used AutoLayout, Apple recommends […]