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Free vs. Paid in the AppStore
One decision you need to make when you are developing an app is how do you monitize it. I won’t talk about pricing specifically in this post, but on the decision should you charge a user to buy your app. Let’s think thru a couple of options you have: Paid app – if you have…
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iCloud update
After watching a ton of coverage yesterday about apple’s big announcement, one thing fell thru the cracks… The update to iCloud now will allow you to redownload your movies. Of course this is not completely true, since not all of the movie studios are allowing it, but we are one step closer to having total…
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Apple
OK, I’ve had time to digest all the coverage from the Apple announcement and here are my reactions, would love to get your reactions to the announcement and how it may impact your development. Retina display – yes, knew this was coming, how could it not. Time to go in and update my graphics… or…
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Today’s Big Announcement from Apple
I am writing this post hours before Apple’s big announcement, and it seems that the rumor mills are finally slowing down. We can expect a new Apple TV (will it support Apps??), and the iPad HD. Things will be faster, higher resolution, and more RAM. From a developer perspective I think the most important aspect…
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Security and your Mobile App
There’s an interesting perspective when it comes to mobile apps, people writing games don’t necessarily think about security. Enterprise app developers must consider security in their apps. And if you are developing social apps, security is even more important, there is no faster way to kill a social platform than to violate your users trust…