-
Wasted Time Price Increase
I’ve had to increase the price of Wasted Time across all platforms to $0.99. Currently if you buy for one platform you have access across all (except for VisionOS). I am hoping to add a new feature for a fall launch!
-
Greet Keeper – how it works
I realize that my design is not always intuitive so I decided to put together a simple (ha!) video of how my latest app works. The app is both simple and powerful. The basic premise is you have control of what types of cards (or events) you’d like to track. You create your own galleries…
-
Create a great spatial playback experience
Creating a great video playback experience in your app Media Experience Advance Features Other use cases Conclusion
-
Work with Reality Composer Pro content in Xcode
This is a continuation of a prior session on Reality Composer Pro sessions – where you created the scene and materials Load 3D Content Components User interface Play audio Material properties This session is very deep and should be watched.. this blog post will help you understand why you should go and watch the session…
-
What’s new in privacy
Understand and allowing control by users of what your collect is key for your users. Their privacy pillars align with GDRP and extend in to on-device processing and security protections. New Tools Platform Changes Spatial Input Model
-
What’s new in App Store Connect
Monetize your app Manage testers Build your store presence Automate with APIs
-
Verify app dependencies with digital signatures
Automatically verify integrity of your dependencies, thru signature verification. This is trying to address the supply chain security attacks that have been happening. Just like the discussion on privacy reporting, it is ultimately each developer’s responsibility to ensure all your signatures are correct and you are not using maliciously modified code. Dependency Signatures App developers…