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Wasted Time Price Increase
I’ve had to increase the price of Wasted Time across all platforms to $0.99. Currently if you buy for one platform you have access across all (except for VisionOS). I am hoping to add a new feature for a fall launch!
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Greet Keeper – how it works
I realize that my design is not always intuitive so I decided to put together a simple (ha!) video of how my latest app works. The app is both simple and powerful. The basic premise is you have control of what types of cards (or events) you’d like to track. You create your own galleries…
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Year End Thoughts
Finally taking some time off and getting time to reflect on the year/decade in technology. Einstein’s idea of relative time is very appropriate for thinking about the last decade. Every year that I am on this planet, the time between years seems to run quicker and quicker. It’s been an amazing decade for technology: We’ve…
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Status update on WastedTime (all platforms)
Over the last few weeks, I’ve been working to do two things on the WastedTime set of apps. (Wow! I can say set of Apps now). While the basic functionality is working on all three platforms, iOS, macOS, and WatchOS, I am not happy with the behavior of SwiftUI to render the various graphics. SwiftUI…
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WastedTime for Mac (beta available)
So, I did it, I wrote my first ever macOS application. It is WastedTime for Mac, and I am amazed it works. It is still beta, and I am going to add in the twitter integration. I also need to add keyboard short cuts so you can you the (+) and (-) keys on your…
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Working on Wasted Time for Mac
Now that WastedTime Watch! Has been released, and so far, I’ve not heard any new bug reports, or even seen any crash reports, I’ve started re-writing WastedTime completely. What I mean by that is, I am working on converting the iPhone/iPad version to a Catalyst application. I will then release a Mac version. What does…
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WastedTime Watch! version 1.0.1
After much struggle and gnashing of teeth, I had a few people help me on StackOverflow! And I am proud to announce that the big bug has been squashed. The issue was the app would not store the settings. So now, after I get approval from Apple, you can finally save your settings!