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Wasted Time Price Increase
I’ve had to increase the price of Wasted Time across all platforms to $0.99. Currently if you buy for one platform you have access across all (except for VisionOS). I am hoping to add a new feature for a fall launch!
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Greet Keeper – how it works
I realize that my design is not always intuitive so I decided to put together a simple (ha!) video of how my latest app works. The app is both simple and powerful. The basic premise is you have control of what types of cards (or events) you’d like to track. You create your own galleries…
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WWDC 2022 – Day Five – Smooth Landing
Wow, this week has flown by and I’ve learned a lot, but I still have tons more to learn. While I have less sessions planned today, I am sure I can find other sessions I will watch. So let’s get started. Creating accessible Single App Mode Experiences Single mode apps, lock the system to a…
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WWDC Day three – Catching up
As usual I was a bit overly ambitious yesterday and ran out of time. So I have a few more sessions I have to watch this morning before things get going. The first of which is: The SwiftUI cookbook for navigation Review of new APIs for navigation across of SwiftUI. This will provide simple receipts…
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WWDC Day two – Into the meat of the matter
As always I am going to give my first impressions for all the sessions I go thru. Today is always the busiest day and I may have some spill over into tomorrow. But I am excited to get started: Let’s start with what is new in Xcode – Xcode is 30% smaller – I noticed…
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Apple Design Awards 2022
Looking at this year’s design finalists – I’ve only used three of them. Let’s see if they win. https://developer.apple.com/design/awards/ The three I’ve used or played are Wylde Flowers (an enjoyable game), Vectornator: Vector Design (for vector graphics editing), and Lego Star Wars: Castaways (another game). Great quotes from the video: Love the idea that Design…