It took me a while to figure out all the ins and outs of callback URLs and the new (yeah a few years old) twitter APIs. But I have it working on both the Catalyst app and the iOS app. I’ve not figured out how to get it working on the WatchOS version… but excited […]
Author: Michael Rowe
Apple’s iPad Magic Keyboard thoughts
I’ve been a huge iPad fan since it first game out. I bought the first four versions sight unseen, and with each one I loved it more. I have the original iPad keyboard stand, that plugged into the 30 pin slot and only worked in portrait mode. When the first iPad Pro came out, I […]
Time keeps on slippin, splippin, slippin
I’ve been amazed by all the posts and stories from people having time to do all the things they have been putting off. They are taking the “extra” time made available during our current lockdowns, and learning new skills, playing old games, and basically just relaxing. Unfortunately, I’ve not had that ability. On March 12th, […]
Mac App Store = Tighter checks on new app
I’ve been playing with Catalyst since WWDC. Well not so much playing with it, but thinking about it while completely rewriting my Wasted Time app into SwiftUI. The main catalyst for rewriting the app is all the frustrations I had with Storyboards and Autolayout. Every time I wanted to add a new UI element to […]
Cracking the Code
Today’s been very productive so far: I’ve been able to fix a few UI issues that have really bugged me in my Mac version of WastedTime. I’ve uploaded version 9.0 of WastedTime for iOS to the App Store – the total rewrite of Wasted Time using SwiftUI and Combine I’ve built both a Mac Native […]
Year End Thoughts
Finally taking some time off and getting time to reflect on the year/decade in technology. Einstein’s idea of relative time is very appropriate for thinking about the last decade. Every year that I am on this planet, the time between years seems to run quicker and quicker. It’s been an amazing decade for technology: We’ve […]
Status update on WastedTime (all platforms)
Over the last few weeks, I’ve been working to do two things on the WastedTime set of apps. (Wow! I can say set of Apps now). While the basic functionality is working on all three platforms, iOS, macOS, and WatchOS, I am not happy with the behavior of SwiftUI to render the various graphics. SwiftUI […]
WastedTime for Mac (beta available)
So, I did it, I wrote my first ever macOS application. It is WastedTime for Mac, and I am amazed it works. It is still beta, and I am going to add in the twitter integration. I also need to add keyboard short cuts so you can you the (+) and (-) keys on your […]
Working on Wasted Time for Mac
Now that WastedTime Watch! Has been released, and so far, I’ve not heard any new bug reports, or even seen any crash reports, I’ve started re-writing WastedTime completely. What I mean by that is, I am working on converting the iPhone/iPad version to a Catalyst application. I will then release a Mac version. What does […]
WastedTime Watch! version 1.0.1
After much struggle and gnashing of teeth, I had a few people help me on StackOverflow! And I am proud to announce that the big bug has been squashed. The issue was the app would not store the settings. So now, after I get approval from Apple, you can finally save your settings!