The one thing that you don’t see when you are at home following WWDC, is the “Platform State of the Unions”. This year it is streaming via the Developer App and everyone can watch it. This will be interesting to see how the non-developers react to the more detailed technology discussions. One of the cool […]
Author: Michael Rowe
WWDC 2020 – Day 1
7:24am WWDC-time  After being able to make it to WWDC for two years in a row, it really feels strange getting ready for WWDC while sitting at home. At least I am on vacation from the day job for the week, so I am letting the excitement build, while social distancing. I am wearing […]
iPad only Podcast Editing
This week, I finally did an iPad only edit of my podcast GamesAtWork.Biz. I’ve been wanting to see if I could pull it off, and after last week’s edit (which was only partially done on the iPad), I took the plunge. Thank you to the team over at Ferrite for an amazing product, and for […]
Twitter is Back – Wasted Time
It took me a while to figure out all the ins and outs of callback URLs and the new (yeah a few years old) twitter APIs. But I have it working on both the Catalyst app and the iOS app. I’ve not figured out how to get it working on the WatchOS version… but excited […]
Apple’s iPad Magic Keyboard thoughts
I’ve been a huge iPad fan since it first game out. I bought the first four versions sight unseen, and with each one I loved it more. I have the original iPad keyboard stand, that plugged into the 30 pin slot and only worked in portrait mode. When the first iPad Pro came out, I […]
Time keeps on slippin, splippin, slippin
I’ve been amazed by all the posts and stories from people having time to do all the things they have been putting off. They are taking the “extra” time made available during our current lockdowns, and learning new skills, playing old games, and basically just relaxing. Unfortunately, I’ve not had that ability. On March 12th, […]
Mac App Store = Tighter checks on new app
I’ve been playing with Catalyst since WWDC. Well not so much playing with it, but thinking about it while completely rewriting my Wasted Time app into SwiftUI. The main catalyst for rewriting the app is all the frustrations I had with Storyboards and Autolayout. Every time I wanted to add a new UI element to […]
Cracking the Code
Today’s been very productive so far: I’ve been able to fix a few UI issues that have really bugged me in my Mac version of WastedTime. I’ve uploaded version 9.0 of WastedTime for iOS to the App Store – the total rewrite of Wasted Time using SwiftUI and Combine I’ve built both a Mac Native […]
Year End Thoughts
Finally taking some time off and getting time to reflect on the year/decade in technology. Einstein’s idea of relative time is very appropriate for thinking about the last decade. Every year that I am on this planet, the time between years seems to run quicker and quicker. It’s been an amazing decade for technology: We’ve […]
Status update on WastedTime (all platforms)
Over the last few weeks, I’ve been working to do two things on the WastedTime set of apps. (Wow! I can say set of Apps now). While the basic functionality is working on all three platforms, iOS, macOS, and WatchOS, I am not happy with the behavior of SwiftUI to render the various graphics. SwiftUI […]