Yesterday was a really productive day. As always, there was too much content to get to it all, but I learned a ton of new things that I want to go back and learn more about over the summer. There were multiple sessions that have led me to rethink some of my existing code in […]
Tag: SwiftUI
WWDC Day three – Catching up
As usual I was a bit overly ambitious yesterday and ran out of time. So I have a few more sessions I have to watch this morning before things get going. The first of which is: The SwiftUI cookbook for navigation Review of new APIs for navigation across of SwiftUI. This will provide simple receipts […]
WWDC Day two – Into the meat of the matter
As always I am going to give my first impressions for all the sessions I go thru. Today is always the busiest day and I may have some spill over into tomorrow. But I am excited to get started: Let’s start with what is new in Xcode – Xcode is 30% smaller – I noticed […]
Heading Down to the wire
Well, I thought I had the last major bug figured out, but it was still there. So back to the drawing board. This is a bit of an insidious problem since it causes unexpected changes to the data. In order to keep from corrupting my testers data, I have not released any of my interim […]
Fixing a major bug in beta software
I’ve been working on my card tracking app for some time. I have been using it for approximately 4 years to track my own holiday cards, so there’s tons of data stored in my alpha and beta version. Today I finally figured out the last major bug, before I look to posting it to the […]
SwiftUI Fun and Bugs
Well I fixed the bug! The issue was the sequence of the code sequence between the ContactPicker and VStack within the Navigation View. I hadn’t realized that this was issue (Obviously). Here’s a video of the real way it should work. As you can see the UI is now working as you would expect.
Update on Holiday Card Tracker
A few years back I started an app that I was thinking of calling Christmas card tracker. The goal of the app was to learn Core Data. I spent time at WWDC working with a fellow attendee to fix problems I was having with Autolayout constraints, and got an early version working enough to where […]
WastedTime Watch – Progress
Ok, I had basically gotten frustrated trying to change WastedTime Watch to a fully SwiftUI based app. Apple changed the App Entry point which had completely changed how the AppDelegate function worked. I thought this app was the simplest of my apps, so I could easily convert it to the new Swift Architecture. Boy was […]
Wasted Time for Apple TV
One of the really cool things about keeping up with Apple’s summer release schedule is that you can add new features easily to your apps. This summer I spent time restructuring Wasted Time to add support for Widgets on iOS, macOS, and iPadOS. After I got that working, I thought, what the hell, why not […]
WWDC – Day 4
Another fun filled day, and now I am starting to get back into my code. I began the day with a session on the OS.Logging extensions added into Swift. I am thinking I should change my code to start using Logging instead of print statements. I do a lot of inline print statements so when […]