You can now create interactions with widgets. You can have animation in widgets to show how content has changed. Animations Interactivity
Tag: SwiftUI
Beyond scroll views
Improvements to scroll views in SwiftUI – this allows for expanding beyond the screen port. You can define which axis it will scroll – horizontal or vertical. It will resolve safe area to show information within its content offset. Margins and safe area Target and Positions Scroll Transitions
Meet SwiftUI for Spatial Computing
This is a high-level review of SwiftUI’s extensions for xrOS All of xrOS was built in SwiftUI Buttons can provide audio feedback when pressed. With Spatial computing we have to use Scenes, see the three types defined in other sessions – Window, Volume, and Full Space. Breaking down the structure of a windows Interactions Hover […]
Meet MapKit for SwiftUI
Expanded swiftUI API Use MapKit to your app, This is a code along class. Adding a marker to a Map, is like adding a view to al list. Markers are used to display content on a map. Annotation allows your to provide a view at a specific location Using the content builder closure […]
Get Started with building apps for spatial computing
Fundamentals Where to Start How to build
Minor Wasted Time Update Submitted
Since completely rewriting WastedTime into SwiftUI and fixing it to run nearly the same code across macOS, watchOS, iOS, iPadOS, and tvOS, I’ve not been happy with the way I’ve handled the fonts. Today I took a step back and made changes to better handle the needs of larger devices. Ultimately the code is pretty […]
Completed two major classes
I like learning. It’s that simple. I like to take classes, learn new things, read about new things, and play with new things. It’s one of the reasons I think I like being in technology, there are always new things to learn. Early last year I decided to start the class 100 Day of Swift […]
WWDC 2022 – Day Four – The nitty gritty
Yesterday was a really productive day. As always, there was too much content to get to it all, but I learned a ton of new things that I want to go back and learn more about over the summer. There were multiple sessions that have led me to rethink some of my existing code in […]
WWDC Day three – Catching up
As usual I was a bit overly ambitious yesterday and ran out of time. So I have a few more sessions I have to watch this morning before things get going. The first of which is: The SwiftUI cookbook for navigation Review of new APIs for navigation across of SwiftUI. This will provide simple receipts […]
WWDC Day two – Into the meat of the matter
As always I am going to give my first impressions for all the sessions I go thru. Today is always the busiest day and I may have some spill over into tomorrow. But I am excited to get started: Let’s start with what is new in Xcode – Xcode is 30% smaller – I noticed […]