I’ve been working on a Greeting Card tracking app, in my spare time for years now, five to be exact. I may get it on the App Store one day, but primarily it is just used to track the cards my wife and I send to friends and family. I’ve re-written it a few times, […]
Tag: development
Wasted Time for Apple TV
One of the really cool things about keeping up with Apple’s summer release schedule is that you can add new features easily to your apps. This summer I spent time restructuring Wasted Time to add support for Widgets on iOS, macOS, and iPadOS. After I got that working, I thought, what the hell, why not […]
Disconnecting FB – impact on Development
So, as I am working on disconnecting my FB account, one of the things that I will have to do is remove FB integration from one of my apps. This requires a new release of WastedTime – to be released soon. I will also have to get my Podcast and other integrations to be either […]
Alpha testing of New App underway
So, I have begun Alpha testing of my new app with a small group of friends. I have setup TestFlight in order to do this, and while there are a lot of builds going on, sometimes multiple in one day, I am excited to be doing this. Right now the app is NO WHERE feature […]
App development and promotion
One of the big things I keep trying to figure out is why so many of the popular apps tend to be developed on the west coast of the US. I don’t mean the Angry Birds of the world (which are built and grow so popular due to their first in class status), but I […]
Cross platform vs. Performance
I’ve been working with a small team to build a cross platform game leveraging the Cocos2D gaming engine on iOS. I chose this platform for a few reasons: 1) There is a really good book explaining the basics of game programming and the libraries. 2) There seems to be a good number of other people […]
Are you Retina Ready?
Now that the new iPad has been around for over a month (has it really been that long?), have you started updating your apps to be retina ready for the iPad? What are your best tips for doing so? Are you just re-rendering all your graphics?
Security and your Mobile App
There’s an interesting perspective when it comes to mobile apps, people writing games don’t necessarily think about security. Enterprise app developers must consider security in their apps. And if you are developing social apps, security is even more important, there is no faster way to kill a social platform than to violate your users trust […]