Category: Uncategorized

Getting back to Wasted Time

I’ve finally gotten back to Wasted Time app for the Mac. Having figured out much of the issues with packaging for including the Mac version as part of a bundle. Now if you’ve paid the $0.00 for your copy of Wasted Time on iOS or tvOS, you will have a copy of Wasted Time for […]

WWDC 2021 Day 1

I never learn. Each year I love the start of WWDC: The excitement of what is new, the demos of how Apple sees features working, and the inevitable download of new tools, apps, and operating systems. And this year, like WWDC19, something goes wrong. I picked up the new iPad Pro 11inch (with the M1), […]

WastedTime Watch – Progress

Ok, I had basically gotten frustrated trying to change WastedTime Watch to a fully SwiftUI based app. Apple changed the App Entry point which had completely changed how the AppDelegate function worked. I thought this app was the simplest of my apps, so I could easily convert it to the new Swift Architecture. Boy was […]

Wasted Time for Mac update

With the upcoming release of BigSur, I removed the Mac version of Wasted Time from the App Store a few weeks back. In the mean time the testing of the iOS version on the Mac has continued to be successful. I have run into a few problems with minor new updates, since the Mac Version […]

WWDC 2020 – Day 2

Wow! Made it thru 9 sessions today, and have 2 more that I wanted to do, but I am bushed. I will try and post a quick summary in the morning of the session on this same blog post… More to come… As promised, here’s what I’ve learned on Day 2 (or at least the […]

Cracking the Code

Today’s been very productive so far: I’ve been able to fix a few UI issues that have really bugged me in my Mac version of WastedTime. I’ve uploaded version 9.0 of WastedTime for iOS to the App Store – the total rewrite of Wasted Time using SwiftUI and Combine I’ve built both a Mac Native […]