Design for spatial user interfaces


UI Foundations

  • App icons
    • Should be round and flat, with 3D effect to expand the layers.  So you should use layers to create parallax affect on other platforms (up to three layers).  1024×1024 layers will be cropped by a circle to create the 3D layers – Be careful with layers.
  • Materials
    • Need to adapt to lighting conditions and surrounding 
    • New language uses the glass material – this allows for ability to see what is behind your window.  
    • Avoid solid colors (will have to really focus on UI for my app)
    • There are system defined vibrancy will cover below.
    • Don’t stack lighter material on top of each other
  • Typography
    • All font styles use semantic names – check out “Principles of spatial design
    • Weight has been changed on visionPro to make it easier to see
    • Two new style son vision Proc – Extra Large Title 1
  • Vibrancy
    • Key to maintain legibility across system
    • This updates in real time since the background can constantly change 
    • Use Primary for standard
    • Use secondary for description
  • Colors
    • Consider using white text or symbols
    • If you need color, use it in a background layer or the entire button

Layout

  • Ergonomics
    • This is key, content should be placed intentionally, I.e. easier to go left or right, than up or down
    • Go wider aspect ratio, instead of taller
    • Prioritize key information in the center
  • Sizing
    • Must be a target of 60pts of space, standard button is 44pts with 8 pts of space around on all sides
    • For smaller items (disclosure button) like 28 pts ,but it still has 60 pts around it
  • Focus feedback
    • System components provide a subtle highlight (hover effect) – this gives people confidence they are focusing on the right element
    • Make sure you have a small amount of space (at least 4 pts) to make sure that hove can occur
    • Ensure nested elements have relative corners – remember – inner corner radius + padding = outer corner radius 
    • Make sure to use continuous corners

From screen to spatial

  • Window
    • Use glass material instead of opaque material
  • Tab Bar
    • This will be moved to the left side of the window – vertically
    • Avoid having more than six items
  • Side Bar
    • This will automatically expand to labels if someone looks for a while
  • Ornaments
    • These are placed at the bottom slightly in front of the window, great for tool bars
    • Also adds depth to an app.  Use borderless buttons to keep it clean
    • Overlap by 20pts to make the feel like they are integrated with the main window
    • It is only recommended to disappear when focusing on a single piece of content, like watching a movie
  • Menus
    • Can expand outside of the window and they are centered by default
    • Change the button that selects them, to selected state
    • Avoid using buttons with white backgrounds unless they are selected
  • Popovers
  • Sheets
    • Modal views in the center of the app, pushing the parent view back 
    • Consider using push navigation for nested view
    • Always place close buttons on the top left corner