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Wasted Time Price Increase
I’ve had to increase the price of Wasted Time across all platforms to $0.99. Currently if you buy for one platform you have access across all (except for VisionOS). I am hoping to add a new feature for a fall launch!
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Greet Keeper – how it works
I realize that my design is not always intuitive so I decided to put together a simple (ha!) video of how my latest app works. The app is both simple and powerful. The basic premise is you have control of what types of cards (or events) you’d like to track. You create your own galleries…
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Delay in App Update and Thoughts on Drones/Robots
Well, it seems that if you upgrade your development mac to a Beta version of OS X, the App Store won’t let you submit an update to your app. While I understand the limitations in the past, that if you used a beta version of the compiler the app could not be submitted, this one…
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IPhone Updates, Downloads, and Monday Mornings
Ok, I didn’t start this process on a Monday morning, but there was an “emergency” update by apple on Thursday that seemed to hose my iPhone. The update was 9.3.1 and was to address a problem some people were having when they tried to click on links in emails. To be honest, I rarely try…
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Minor Bugfix Update
I have just uploaded a new version of WastedTime to the iOS AppStore. It should be posted by Apple in a few days. I realized that my choice of hot keys for the iPad Pro edition didn’t work with all external keyboards. So I had to change the keyboard short cuts. Would love to…
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IPhone Updates, Downloads, and Monday Mornings
Ok, I didn’t start this process on a Monday morning, but there was an “emergency” update by apple on Thursday that seemed to hose my iPhone. The update was 9.3.1 and was to address a problem some people were having when they tried to click on links in emails. To be honest, I rarely try…
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Wasted Time 6.0 finally released yesterday
Just a quick post to say that my App – Wasted Time, was finally updated yesterday on the App Store. After an abortive attempt at a Watch OS2 extension, I have completely re-written the app in Swift, made it fully compatible with the iPad Pro and made it so that it can run side by…