Author: Michael Rowe

Traders vs Trinars – Intro

Welcome to “Trinars Vs. Traders”, the space-based turn-based strategy game where you try to take over the entire solar system.   After a bloody civil war that engulfed the entire solar system an uneasy peace has begun.  It is now up to you to decide how this peace will progress.  But it won’t be easy, […]

Game Blog

Decided to create a separate section to the blog which will hold all future updates on Traders vs. Trinars.  Just a quick notice on where we stand on the game. After our successful game test last year, the coding began.  We quickly made some incredible progress, and leveraged the game art from the game test. […]

Beginning iOS class at MacWorld/iWorld

This year’s class was taught by the students and teachers from Canberra Grammar School’s Code Cadets. This is based on their 10 year class at the school where the actually teach their students how to develop a class. The structure of the class teaches not only the basics of iOS, but also a structure of […]

What version of Android should you support?

During today’s flight to MacWorld/iWorld the Boeing 757 I was on, had to reboot their in flight entertainment system multiple times. These planes have been in service for some time. But the seats look to have been updated within the last 5 or so. I wasn’t surprised to see the Linux penguin during the boot […]

Yearly Sojourn

Well it’s almost here… My yearly sojourn to San Francisco to geek out with Mac and iOS users. This year, I decided to focus on iOS development while I am there, and am taking a full day intro class on iOS programming. You may ask, why take an intro class? I like to understand what […]

The two thoughts of DevOps

I was able to make the local Triangle DevOps meetup this week. The topic was how local email marketing company, Bronoto, has evolved their deployment processes over the last few years to address their incredible growth. Listening to Doug Hairfield talk about how the system admin team has changed from managing their production hardware as […]