Ok, I am sure many people use this same joke… but When I got here, I realized the last time I was in San Jose was 2008 for a Virtual Worlds Conference. It’s amazing how memories cause you to think things look one way, and they don’t really look that way. I guess that is […]
Category: Personal – Software and IT
Getting Ready for WWDC
After trying for years, I am heading to WWDC this year for the first time. I understand that there are a ton of – non-Apple events that happen at the same time, but I am heading to WWDC not those other events. I will be going to a few events in the evenings, but I […]
Another reason to Disconnect FB
So as part of my disconnecting facebook process, I did a full dump of the data that they have on me. I must say that FB has made this a lot easier. The part that is crazy, however, is in the dump they show all the companies that have my information based on their add […]
Disconnecting FB – impact on Development
So, as I am working on disconnecting my FB account, one of the things that I will have to do is remove FB integration from one of my apps. This requires a new release of WastedTime – to be released soon. I will also have to get my Podcast and other integrations to be either […]
Squashed crashes
Wooohoooo.. some times when struggling with a programming bug, you just need to step away for a while. Then, when you come back, re-read the error messages from the crash – hopefully a light will come on in the brain. This morning, while editing this week’s episode of the GamesAtWork.Biz podcast, did a little work on […]
One Crash Down – Two To Go
Well, I finally figured out what is going on with one of my crashes.. and can now allow people to delete Recipients with no cards sent. Years ago a friend told me a story about someone interviewing for a job as a database programmer. The interviewer asked them how they would handle a programming request […]
Moving On – Staying the Same
Let’s Do This!
Game Blog
Decided to create a separate section to the blog which will hold all future updates on Traders vs. Trinars. Just a quick notice on where we stand on the game. After our successful game test last year, the coding began. We quickly made some incredible progress, and leveraged the game art from the game test. […]