Learn-cocos2d.com is the online home of the book “Learn iPhone and iPad cocos2d Game Programming” by Steffen Itterheim. This book is designed to help the beginning game programmer understand the cocos2d game library, which is a cross platform library that is targeted at 2d games. Steffen does a great job of introducing you to the […]
Category: blog
Review of new iPad
I hadn’t planned on doing reviews of hardware on this site, but here we go, I’ve been using a new iPad for almost a week now, and the screen in incredible, but that is not the thing that I am enjoying the most. LTE support is amazing! My old iPad was a 3G device and […]
Apple’s cash and your app
Today Apple will announce what it is going to do with $100b in cash. Yes that’s right 100,000,000,000 in cash!! As app developers we have contributed a lot to that war chest. That doesn’t mean that apple will reduce it fees, or reduce the cost of the devices, no they will probably announce a dividend. […]
Android ice cream sandwich
Yesterday, as I went thru my rss feeds, I saw the list of devices getting the update for ice cream sandwich – here. This notice got me thinking, how much will ice cream sandwich impact game development on android. I do not have an android device, but the adoption of android is taking off. Enterprises […]
Today’s app
Today, in honor of Pi day, I will be looking at calculator apps. I find it amazing that the iPad did not come with a calculator app, so I find myself launching numbers for some calculations. On the iPhone, I use the basic calculator app that comes with iOS. A quick google search recommends calculator […]
Windows Phone and Windows 8
During the Mobile World Congress, Microsoft made the consumer preview of Windows 8 available to the general public. I had taken the ISO image and installed it on a VM. My goal was to isolate it completely and test out the value of the new Metro based interface. When I had original done some testing […]
Data Plans and App Size
Was listening to MacBreak Weekly this week and heard Alex mention that the Apple store was changing the limit of over the air updates to 50mb which made a lot of sense given the new requirements that Apple has added to all apps on the app store. From here on out you have to include […]
The Neu iPad
Well, I was able to sell my old 64GB AT&T 3G iPad and have ordered the top of the line 64GB AT&T 4G/LTE iPad. Gotta have a test machine to address the new Retina display. Over at ApApp, Inc. we are working on a game and the new iPad is really going to make the […]
Free vs. Paid in the AppStore
One decision you need to make when you are developing an app is how do you monitize it. I won’t talk about pricing specifically in this post, but on the decision should you charge a user to buy your app. Let’s think thru a couple of options you have: Paid app – if you have […]
iCloud update
After watching a ton of coverage yesterday about apple’s big announcement, one thing fell thru the cracks… The update to iCloud now will allow you to redownload your movies. Of course this is not completely true, since not all of the movie studios are allowing it, but we are one step closer to having total […]