Since completely rewriting WastedTime into SwiftUI and fixing it to run nearly the same code across macOS, watchOS, iOS, iPadOS, and tvOS, I’ve not been happy with the way I’ve handled the fonts. Today I took a step back and made changes to better handle the needs of larger devices. Ultimately the code is pretty […]
Category: blog
Wasted Time Update – Removing Twitter
Well, I’ve been looking at adding Mastodon support to Wasted Time since removing support for twitter a few months back. I was talking to my good friend and podcast co-host @andypiper about this yesterday, and he asked why. I thought about it long and hard. While back in the twitter days I used this for […]
Completed two major classes
I like learning. It’s that simple. I like to take classes, learn new things, read about new things, and play with new things. It’s one of the reasons I think I like being in technology, there are always new things to learn. Early last year I decided to start the class 100 Day of Swift […]
Updated my Watch and wow!
Last Monday Apple released the first software update for the new version of WatchOS (version 9.1). The big thing that was promised was an improved Low-Power mode for the ultra giving it at least 60 hours of continuous use. Of course, I had to test it. Wednesday morning I put it on my wrist and […]
The unauthorized history of Wasted Time
I was really happy to see that Stephen Colbert and the team at the Late Show have created this historical back story for my App – Wasted Time Actually, Wasted Time is more than a clock. It tracks how much time is wasted getting your meeting started. Check it out!
100 Days of Swift – Notes App
How I almost recreated the iOS Notes App in Swift
WWDC 2022 – Day Four – The nitty gritty
Yesterday was a really productive day. As always, there was too much content to get to it all, but I learned a ton of new things that I want to go back and learn more about over the summer. There were multiple sessions that have led me to rethink some of my existing code in […]
WWDC Day three – Catching up
As usual I was a bit overly ambitious yesterday and ran out of time. So I have a few more sessions I have to watch this morning before things get going. The first of which is: The SwiftUI cookbook for navigation Review of new APIs for navigation across of SwiftUI. This will provide simple receipts […]
WWDC Day two – Into the meat of the matter
As always I am going to give my first impressions for all the sessions I go thru. Today is always the busiest day and I may have some spill over into tomorrow. But I am excited to get started: Let’s start with what is new in Xcode – Xcode is 30% smaller – I noticed […]
Apple Design Awards 2022
Looking at this year’s design finalists – I’ve only used three of them. Let’s see if they win. https://developer.apple.com/design/awards/ The three I’ve used or played are Wylde Flowers (an enjoyable game), Vectornator: Vector Design (for vector graphics editing), and Lego Star Wars: Castaways (another game). Great quotes from the video: Love the idea that Design […]