Author: Michael Rowe

MoogFest 2018 Starts Today

I am excited to be at MoogFest 2018 for the third year. This year the the artist line up includes both returning acts from last year, and new acts that I am not familiar with. Additionally the CERN team from last year is back and there’s a session on Saturday to allow a group of […]

Apple’s Education Event

Teacher’s have one of the hardest jobs in America… I should know, I was hell on my teachers growing up. Just ask some of my favorite teachers – Ms. Johnson, Ms. Stansescu, and Mrs. Schwartz. But today, Apple is trying to make their job easier, with technology. While I am a fan of what Apple […]

Wasted Time version 7.2

After a brief testing period, I have submitted a new version of Wasted Time today to the Apple App Store. This version completely removes Facebook Integration. I have done so, after looking at the data that Facebook provided in the brief period that version 7.1.1 was in the store. I have decided not to feed […]

Understanding Mental Models

I had a great discussion with my co-host on GamesAtWork.Biz Michael Martine the other day over lunch, on why I am going to turn off Facebook. While I have been pretty vocal over the years with friends and acquaintances on why I won’t use Android (you are the product), I have always rationalized using Facebook […]

Squashed crashes

Wooohoooo.. some times when struggling with a programming bug, you just need to step away for a while.  Then, when you come back, re-read the error messages from the crash – hopefully a light will come on in the brain.  This morning, while editing this week’s episode of the GamesAtWork.Biz podcast, did a little work on […]

Privacy and Personalization

The other morning I was sitting at my favorite coffee shop, having a discussion with one of my morning friends, on the kind of data your phone collects on you. As we talked thru my traditional soapbox of why I choose iOS over Android, they mentioned the experience of having an ad pop up in […]